| 1 | #ifndef _libgeodecomp_examples_flowingcanvas_canvascell_h_ |
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| 2 | #define _libgeodecomp_examples_flowingcanvas_canvascell_h_ |
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| 3 | |
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| 4 | #include <stdio.h> |
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| 5 | #include <libgeodecomp/misc/floatcoord.h> |
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| 6 | #include <libgeodecomp/misc/topologies.h> |
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| 7 | |
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| 8 | #ifndef __host__ |
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| 9 | #define __host__ |
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| 10 | #endif |
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| 11 | |
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| 12 | #ifndef __device__ |
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| 13 | #define __device__ |
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| 14 | #endif |
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| 15 | |
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| 16 | namespace LibGeoDecomp { |
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| 17 | |
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| 18 | class CanvasCell |
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| 19 | { |
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| 20 | friend class CanvasWriter; |
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| 21 | public: |
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| 22 | class Particle |
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| 23 | { |
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| 24 | public: |
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| 25 | __host__ __device__ |
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| 26 | Particle(const float& pos0 = 0, const float& pos1 = 0, const float& _lifetime = 100) : |
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| 27 | lifetime(_lifetime) |
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| 28 | { |
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| 29 | pos[0] = pos0; |
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| 30 | pos[1] = pos1; |
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| 31 | vel[0] = 0; |
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| 32 | vel[1] = 0; |
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| 33 | } |
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| 34 | |
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| 35 | __host__ __device__ |
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| 36 | void update(const float& deltaT, const float& force0, const float& force1, const float& forceFactor, const float& friction) |
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| 37 | { |
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| 38 | vel[0] += deltaT * forceFactor * force0; |
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| 39 | vel[1] += deltaT * forceFactor * force1; |
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| 40 | vel[0] *= friction; |
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| 41 | vel[1] *= friction; |
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| 42 | pos[0] += deltaT * vel[0]; |
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| 43 | pos[1] += deltaT * vel[1]; |
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| 44 | --lifetime; |
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| 45 | } |
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| 46 | |
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| 47 | float pos[2]; |
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| 48 | float vel[2]; |
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| 49 | int lifetime; |
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| 50 | }; |
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| 51 | |
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| 52 | static const int MAX_PARTICLES = 20; |
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| 53 | static const int MAX_SPAWN_COUNTDOWN = 100; |
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| 54 | typedef Topologies::Cube<2>::Topology Topology; |
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| 55 | static const int TILE_WIDTH = 4; |
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| 56 | static const int TILE_HEIGHT = 4; |
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| 57 | |
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| 58 | static inline unsigned nanoSteps() |
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| 59 | { |
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| 60 | return 2; |
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| 61 | } |
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| 62 | |
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| 63 | CanvasCell( |
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| 64 | Coord<2> _pos = Coord<2>(), |
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| 65 | bool _forceSet = false, |
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| 66 | FloatCoord<2> _forceFixed = FloatCoord<2>(), |
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| 67 | int _spawnCountdown = 0) : |
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| 68 | spawnCountdown(_spawnCountdown), |
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| 69 | cameraLevel(0), |
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| 70 | numParticles(0) |
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| 71 | { |
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| 72 | pos[0] = _pos.x(); |
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| 73 | pos[1] = _pos.y(); |
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| 74 | forceFixed[0] = _forceFixed.c[0]; |
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| 75 | forceFixed[1] = _forceFixed.c[1]; |
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| 76 | forceSet = _forceSet; |
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| 77 | } |
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| 78 | |
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| 79 | // fixme: faster conversion if moore-neighborhood is used (instead of von neumann)? |
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| 80 | __host__ __device__ |
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| 81 | void update(const CanvasCell *up, const CanvasCell *same, const CanvasCell *down, const unsigned& nanoStep) |
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| 82 | { |
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| 83 | if (nanoStep == 1) { |
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| 84 | // fixme: can we avoid this? |
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| 85 | *this = *same; |
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| 86 | moveParticles(up, same, down); |
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| 87 | return; |
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| 88 | } |
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| 89 | |
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| 90 | updateForces(up, same, down, nanoStep); |
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| 91 | spawnParticles(); |
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| 92 | updateParticles(); |
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| 93 | } |
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| 94 | |
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| 95 | template<typename COORD_MAP> |
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| 96 | void update(const COORD_MAP& hood, const unsigned& nanoStep) |
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| 97 | { |
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| 98 | update(&hood[Coord<2>(0, -1)], &hood[Coord<2>(0, 0)], &hood[Coord<2>(0, 1)], nanoStep); |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | __host__ __device__ |
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| 103 | void readCam(const unsigned char& r, const unsigned char& g, const unsigned char& b) |
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| 104 | { |
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| 105 | cameraPixel = (0xff << 24) + (r << 16) + (g << 8) + (b << 0); |
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| 106 | |
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| 107 | int val = (int)r + (int)g + (int)b; |
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| 108 | if (val < 500) { |
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| 109 | cameraLevel = 1.0; |
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| 110 | } else { |
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| 111 | cameraLevel = max(0.0, cameraLevel - 0.05); |
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| 112 | } |
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| 113 | } |
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| 114 | |
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| 115 | // fixme: |
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| 116 | private: |
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| 117 | unsigned color[TILE_HEIGHT][TILE_WIDTH]; |
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| 118 | unsigned cameraPixel; |
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| 119 | unsigned spawnCountdown; |
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| 120 | float pos[2]; |
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| 121 | bool forceSet; |
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| 122 | |
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| 123 | float cameraLevel; |
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| 124 | float forceVario[2]; |
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| 125 | float forceFixed[2]; |
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| 126 | float forceTotal[2]; |
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| 127 | int numParticles; |
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| 128 | Particle particles[MAX_PARTICLES]; |
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| 129 | |
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| 130 | /** |
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| 131 | * Transition particles between neighboring cells |
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| 132 | */ |
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| 133 | __host__ __device__ |
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| 134 | void moveParticles(const CanvasCell *up, const CanvasCell *same, const CanvasCell *down) |
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| 135 | { |
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| 136 | numParticles = 0; |
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| 137 | for (int x = -1; x < 2; ++x) { |
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| 138 | addParticles(up[x]); |
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| 139 | addParticles(same[x]); |
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| 140 | addParticles(down[x]); |
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| 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | __host__ __device__ |
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| 145 | void addParticles(const CanvasCell& cell) |
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| 146 | { |
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| 147 | for (int i = 0; i < cell.numParticles; ++i) { |
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| 148 | const Particle& particle = cell.particles[i]; |
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| 149 | // fixme: refactor via "extract method" for readability |
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| 150 | if ((((int)pos[0]) == ((int)particle.pos[0])) && |
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| 151 | (((int)pos[1]) == ((int)particle.pos[1])) && |
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| 152 | (particle.lifetime > 0)) { |
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| 153 | if (numParticles < MAX_PARTICLES) { |
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| 154 | particles[numParticles] = particle; |
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| 155 | ++numParticles; |
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| 156 | } else { |
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| 157 | printf("uhoh\n"); |
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| 158 | } |
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| 159 | } |
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| 160 | } |
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| 161 | } |
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| 162 | |
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| 163 | __host__ __device__ |
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| 164 | void spawnParticles() |
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| 165 | { |
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| 166 | // fixme: render particles |
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| 167 | // fixme: spawn particles |
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| 168 | // fixme: move particles to other cells |
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| 169 | |
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| 170 | if (spawnCountdown <= 0) { |
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| 171 | spawnCountdown = MAX_SPAWN_COUNTDOWN; |
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| 172 | |
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| 173 | if ((numParticles < 1) && ((int)pos[0] % 5 == 0) && ((int)pos[1] % 5 == 0)) { |
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| 174 | particles[numParticles] = Particle(pos[0], pos[1]); |
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| 175 | numParticles = 1; |
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| 176 | } |
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| 177 | |
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| 178 | } else { |
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| 179 | --spawnCountdown; |
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| 180 | } |
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| 181 | } |
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| 182 | |
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| 183 | __host__ __device__ |
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| 184 | void updateParticles() |
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| 185 | { |
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| 186 | |
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| 187 | for (int i = 0; i < numParticles; ++i) { |
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| 188 | Particle& p = particles[i]; |
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| 189 | // fixme: parameters |
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| 190 | p.update(0.5, forceTotal[0], forceTotal[1], 1.0, 0.9); |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | __host__ __device__ |
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| 195 | void updateForces(const CanvasCell *up, const CanvasCell *same, const CanvasCell *down, const unsigned& nanoStep) |
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| 196 | { |
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| 197 | const CanvasCell& oldSelf = *same; |
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| 198 | |
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| 199 | spawnCountdown = oldSelf.spawnCountdown; |
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| 200 | pos[0] = oldSelf.pos[0]; |
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| 201 | pos[1] = oldSelf.pos[1]; |
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| 202 | cameraPixel = oldSelf.cameraPixel; |
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| 203 | cameraLevel = oldSelf.cameraLevel; |
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| 204 | numParticles = oldSelf.numParticles; |
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| 205 | for (int i = 0; i < numParticles; ++i) { |
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| 206 | particles[i] = oldSelf.particles[i]; |
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| 207 | } |
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| 208 | |
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| 209 | forceSet = oldSelf.forceSet; |
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| 210 | if (forceSet) { |
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| 211 | forceFixed[0] = oldSelf.forceFixed[0]; |
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| 212 | forceFixed[1] = oldSelf.forceFixed[1]; |
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| 213 | } else { |
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| 214 | forceFixed[0] = (up[0].forceFixed[0] + |
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| 215 | same[-1].forceFixed[0] + |
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| 216 | same[1].forceFixed[0] + |
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| 217 | down[0].forceFixed[0]) * 0.25; |
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| 218 | forceFixed[1] = (up[0].forceFixed[1] + |
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| 219 | same[-1].forceFixed[1] + |
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| 220 | same[1].forceFixed[1] + |
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| 221 | down[0].forceFixed[1]) * 0.25; |
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| 222 | } |
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| 223 | |
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| 224 | cameraLevel = (up[0].cameraLevel + |
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| 225 | same[-1].cameraLevel + |
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| 226 | same[1].cameraLevel + |
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| 227 | down[0].cameraLevel) * 0.25; |
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| 228 | |
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| 229 | float gradientX = same[1].cameraLevel - same[-1].cameraLevel; |
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| 230 | float gradientY = down[0].cameraLevel - up[0].cameraLevel; |
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| 231 | forceVario[0] = 0; |
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| 232 | if ((gradientX > 0.011) || (gradientX < -0.011)) { |
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| 233 | forceVario[0] = 0.01 / gradientX; |
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| 234 | } else { |
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| 235 | forceVario[0] = 0; |
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| 236 | } |
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| 237 | |
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| 238 | if ((gradientY > 0.011) || (gradientY < -0.011)) { |
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| 239 | forceVario[1] = 0.01 / gradientY; |
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| 240 | } else { |
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| 241 | forceVario[1] = 0; |
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| 242 | } |
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| 243 | |
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| 244 | forceTotal[0] = 0.5 * (forceFixed[0] + forceVario[0]); |
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| 245 | forceTotal[1] = 0.5 * (forceFixed[1] + forceVario[1]); |
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| 246 | } |
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| 247 | |
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| 248 | __host__ __device__ |
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| 249 | float max(const float& a, const float& b) |
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| 250 | { |
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| 251 | return a > b ? a : b; |
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| 252 | } |
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| 253 | }; |
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| 254 | |
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| 255 | } |
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| 256 | |
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| 257 | #endif |
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