Timeline
04/15/2012:
- 15:23 Changeset [174:d204809217c6] by
- testing vectorized struct of arrays prototype
04/03/2012:
- 20:50 Changeset [173:808400757d4b] by
- merge
- 20:49 Changeset [172:1567be091247] by
- 2d jacobi style smoother performance prototype
03/22/2012:
- 07:57 Changeset [171:d55b08a1e0dd] by
- obstacle tracking is now more consistent
- 00:46 Changeset [170:f3ccf021e186] by
- experimenting with imitation of original image
03/21/2012:
- 23:46 Changeset [169:1dfd3178b6c5] by
- minor tweaks
- 23:32 Changeset [168:233ec73f9842] by
- minor tweaks
- 23:19 Changeset [167:4a9556a866ac] by
- presentable version
- 22:52 Changeset [166:064e0c4d99fe] by
- simulation and visualization now run synchronously. not perfect, but it'll …
- 19:43 Changeset [165:3786a4b70805] by
- particles now spawn, move and die
- 17:16 Changeset [164:9a4bf42728b5] by
- build fixed
- 15:26 Changeset [163:1aae525e1e79] by
- camera frames are now propated to the GPU code
- 13:47 Changeset [162:e4e7373b7c14] by
- * refactored CanvasCell? interface so that it works with both, CPU and GPU …
- 13:37 Changeset [161:8678488dcfb8] by
- minor cleanup
- 13:37 Changeset [160:0ea42ea8f49d] by
- removed superfluous return type specifiers
- 00:57 Changeset [159:2c1d8c3eb30d] by
- * qt particle rendering is too slow, * fleshing out the GPU simulator
03/20/2012:
- 19:52 Changeset [158:cb33f1a32c55] by
- forces look alright to me, moved flowing canvas demo classes to dedicated …
- 03:40 Changeset [157:cad7f155bd52] by
- flowing canvas demo is awfully slow, but advection forces are looking good
03/19/2012:
- 19:27 Changeset [156:8ce683da284a] by
- adding new demo code flowing canvas
03/16/2012:
- 21:47 Changeset [155:39822ce67b70] by
- implemented/tested HiParSimulator? IO
Note: See TracTimeline
for information about the timeline view.
